AI Insights · Timothy · April 2021
Q1 2021 Latin America: Top Basketball Games on Android Show Varied Performance
Sensor Tower's data reveals the performance of the top five basketball games on Android in Latin America during the first quarter of 2021. Trends in downloads and active users are discussed, with insights available for further analysis.
As the first quarter of 2021 has come to a close, Sensor Tower provides a comprehensive look at how the top five basketball games have performed on the Android platform in Latin America. This analysis will offer a glimpse into the download trends and user engagement these games have experienced.
Starting with Jump Dunk 3D, published by VOODOO, the game saw a significant drop in downloads from 510K in the last week of December 2020 to 145K in the final week of March 2021. Weekly active users also declined from 867K to approximately 247K in the same period.
Next, Basketball Arena: Online Game by Masomo Gaming, showed a steady revenue increase early in the quarter, reaching a peak of $4.8K in the third week of February, before tapering off to $2.8K by the end of March. Downloads spiked to 189K in the second week of February, then gradually decreased to 68K by the end of March. Weekly active users peaked at 366K in the second week of February and settled at 165K by the quarter's end.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball experienced fluctuating revenue, ending the quarter with $3.2K. The game's downloads reached their zenith at 111K in late January, followed by a decline to 48K in the last week of March. The weekly active users showed a similar pattern, peaking at 526K in January and decreasing to 353K by the end of March.
Miniclip.com's Basketball Stars: Multiplayer saw an upward trend in revenue, jumping from $530 to $1.3K from the beginning to the end of the quarter. The game's downloads remained relatively stable, with a slight uptick to 65K in late March from 32K at the start of the period. Active users saw a significant increase from 162K to 215K over the quarter.
Lastly, Basketball Life 3D - Dunk Game by CASUAL AZUR GAMES, which did not generate revenue, experienced a reduction in downloads from 121K at the end of December to 17K by the end of March. The weekly active users saw a rise to 197K in early January, followed by a decrease to around 59K by the quarter's close.
For more detailed insights and data on the performance of these and other mobile applications, Sensor Tower's platform provides an in-depth analysis.